Product DesignWebAR Strategy2024

ARKivist: Democratizing Immersive Commerce

A plug-and-play WebAR platform empowering brands to deploy immersive product experiences instantly—no app download required.

ARKivist Platform Interface

My Role

Lead Product Designer

UX Research, UI Design, Prototyping

Timeline

4 Months

Jan 2024 - April 2024

Team

1 PM, 2 Engineers

Cross-functional collaboration

Platform

Web (Mobile & Desktop)

React, WebXR, Three.js

The Problem

Augmented Reality (AR) in e-commerce has historically suffered from high friction. Users were forced to download heavy native apps just to view a single product in their space, leading to massive drop-off rates.

"60% of users abandon an AR experience if it requires an app download. Brands wanted the engagement of AR without the friction of the App Store."

Project Goals

  • 1

    Eliminate Friction

    Enable instant AR experiences directly in the mobile browser using WebXR.

  • 2

    Simplify Integration

    Create a "low-code" dashboard for brands to upload 3D assets and generate embeddable snippets.

  • 3

    Drive Conversion

    Design clear calls-to-action within the AR view to bridge the gap between visualization and purchase.

Discovery & Insights

We conducted interviews with 15 e-commerce managers and analyzed 5 competitor platforms. The discovery phase revealed that while the technology was the main barrier, the *workflow* for content management was equally broken.

Insight 1: Asset Pipeline

Brands struggle to optimize 3D models for the web. They need automated compression tools built-in.

Insight 2: Contextual UI

Users feel "lost" in AR. Standard UI overlays (like "Add to Cart") need to be persistent but unobtrusive.

The Solution

1. The Merchant Dashboard

I designed a clean, drag-and-drop interface for asset management. The focus was on giving immediate feedback on model quality and file size, ensuring performant WebAR experiences.

[Merchant Dashboard UI - Drag & Drop Flow]

2. The AR Viewer Interface

The mobile viewer needed to be intuitive. I introduced a "reticle" placement system and gesture hints that appear only when the user is inactive, reducing cognitive load.

[Mobile AR View - Placement State]
[Mobile AR View - Product Interaction]

Engineering Collaboration

Working closely with engineers, we had to solve for the constraints of mobile browsers.

// Challenge: High-poly models crashing iOS Safari.

// Solution: Implemented Draco compression in the pipeline, reducing file sizes by ~85% without visible quality loss.

// Impact: Load times dropped from 8s to 1.2s on 4G networks.

Results & Impact

40%

Increase in time-on-page

25%

Uplift in conversion rate

3x

Faster deployment for brands

Reflection

Designing for AR requires a shift from 2D pixel-perfect thinking to spatial understanding. The biggest takeaway was that instructional design is just as important as the visual interface in AR—users need to be taught how to interact with the space, not just the UI.